Game Violence? Game Over!

You’re all familiar with the latest installment in the Medal of Honor series and the fact that its multiplayer mode allows you to play as the [wikipop]Taliban[/wikipop]. Right? This piece will cast a new light on some of the accusations floating around, but more important will solve once and for all the ever lasting problem of “video game violence”. Epic!

First, the game.

Medal of Honor, an M rated game, launches soon. October 12 in North America and October 15 in Europe, for the PC, Xbox 360 and PlayStation 3. The game is set in 2001′s war-torn Afghanistan and uses a modified version of Unreal 3 for the singleplayer and the DICE’s Frostbite engine for its multiplayer.

Second, the controversy.

Karen Meredith (twitter/blog/info), the mother of Army Lt. Ken Ballard who was killed in Iraq in 2004, stated on her blog that “Last week, when I heard about the details of this game and the ability to be the Taliban and shoot US soldiers, I was shocked at the insensitivity to releasing this game as our members of the military fight and die in Iraq and Afghanistan.  This game trivializes the training and the service of members of the military.” She was also on Fox News. You can watch the video here.

A little bit over the pond, in the UK, Defence Secretary Liam Fox called it an “un-British game” and urged retailers not to stock it. Oh, but it doesn’t stop here. We’ll go back over the pond, this time in Canada, where Canadian Defence Minister Peter MacKay stated something quite similar.

Now that we stated the facts, lets see if it’s too soon to play such a game. First of all, I’d really wish Karen Meredith read these interviews. Of course, they represent the opinion of maybe too few persons and while everyone is entitled to his or her personal opinion, these interviews might be irrelevant, as they do not express the opinion of a majority. On the other hand, what EA has chosen to do is not a question of legality, but morality. Is it fair for the families who have lost their sons in Iraq or Afghanistan? I’m also a parent (though SHE’s just six months old). From a parent’s perspective, no, it’s not fair. Unfortunately life is not fair and if we start pretending it is, we’ll end up living in a bubble, an illusion a lot more dangerous than the Taliban from Medal of Honor.

Let me put it another way. How many victims of road accidents are the in US each year? According to the US Department of Transportation, the 37,261 Americans killed in car accidents and other collisions in 2008 marked the lowest number since 1961. You can start checking the database here, if you feel brave enough. Of course, I cannot state that every such victim had a family, but it’s probably safe to say that most of them had one. Does this mean we should impose a ban or publishers should remove the driving titles from their portfolios? There are driving titles which seem to be more brutal than others, with unprecedented levels of car damage (Burnout Paradise for example). Of course, you don’t see anyone killed or lots of blood splashed on your screen in Burnout, but one can argue it promotes unsafe driving and trivializes accidents. The gamers should know that driving a real car is not the same thing as driving a virtual one. This is why, all such games feature a statement in the very beginning asking players to drive safely in real life. Maybe it’s time for first-person shooters to feature a similar message. War is not a game. War is real. The people are real and their death is, unfortunately, real.

During my occasional browsing for news on this subject, I’ve stumbled upon a discussion from The Globe and Mail where a few people/parents from Toronto asked if the Taliban video game trivialize war. It’s a little bit biased, but one user definitely got my attention. He said that if the Tier 1 operatives viral videos made by EA would be included with the full game, then Medal of Honor could become a learning material. If more information about the harsh reality of war makes it into A game, then yes,  that game will provide a unique view of the conflict. On the other hand, the single-player of the game follows Tier 1 operators from the National Command Authority, so no first-person taliban here.

Last but not least, I’d like to point out the fact that actual/recent real events have always been a source of inspiration for all kinds of media. If history is more or less harmless, then real recent events can disturb some of the persons still envolved. Unfortunately, there are many similar situations out there. The 37,261 victims of road accidents surely have families mourning them. I don’t know if all the WWII games out there are historically accurate or not, but sincerely I don’t care. Some historians might care though. In the future. Do we really have a reason to ban these games? I’m sorry for everyone’s losses, but no, we don’t. There is no legitimate reason for banning them. It’s just a question of morality. Is it fair? No, it’s not but as a parent, I’d like to see people have a choice, just as my kid will hopefully have a choice when she’ll be an adult, allowed to play such games.

SO, it’s quite a simple conclusion. Play it and maybe learn something out of it. Don’t play it and  live on. That’s everything there’s to say about it. Or is it?

Back when I started writing this I promised you I’ll solve the “video game violence” problem. In the future, I’ll probably conduct a deeper analysis on the subject, with international reach, but for now I’ll stick to the US which is one of the dominant markets for this industry, especially if we’re talking FPS and action games.

First of all, let’s look at some charts from the US Bureau of Justice Statistics. Just for facts.

Crimes committed with firearms, 1973-2006 – After peaking in 1993, the number of gun crimes reported to police declined and then stabilized at levels last seen in 1988. For crimes committed with firearms, the number began at 361,141 in 1973 and decreased to 301,590 in 1977. Then the number increased to 581,697 in 1993. It then fluctuates with a low of 338,535 in 1999, before increasing to 388,897 in 2006.

Nonfatal firearm-related violent victimization rate, 1993-2008 – Nonfatal firearm crime rates have been declining since 1994, before increasing (just a little) in 2005 (and starting to decline again afterwards). For firearm crime rates, the rate of victims per 1,000 residents began at 5.9 in 1993 and increased to 6.0 in 1994. After 1994, the rate decreased, reaching 1.4 in 2008.

Nonfatal firearm-related crime has plummeted since 1993, before increasing in 2005. For firearm incidents, the number of nonfatal firearm incidents began at 1,054,820 in 1993 and increased to 1,060,800 in 1994. After 1994, the number of nonfatal firearm incidents fell, reaching 280,890 in 2004, before increasing to 499,390 in 2006. For firearm victims, the number of victims began at 1,248,250 in 1993 and increased, reaching 1,286,860 in 1994. Then the number fell to 331,630 in 2004, before rising to 561,760 in 2006.

After declining since 1992, motor vehicle theft rates leveled off after 2000. For motor vehicle theft, violent crime rate per 1,000 households began at 19.1 in 1973 and fluctuated with a high of 19.5 as it decreased to 14.2 in 1985. After 1985, violent crime rate climbed to 22.2 in 1991, before it decreased to 8.4 in 2006.

After many years of declining, burglary rates have stabilized. For burglary theft, violent crime rate per 1,000 households began at 110.0 in 1973 and climbed, reaching 111.8 in 1974. Then violent crime rate fell, reaching a low of 27.7 in 2002. Then it fluctuated reaching 30.2 in 2006.

For property crime, violent crime rate per 1,000 households began at 519.9 in 1973 and climbed to 553.6 in 1975. Then violent crime rate continued to drop reaching 160.5 in 2006.

For rape, violent crime rate per 1,000 persons began at 2.5 in 1973 and climbed to 2.6 in 1974. Then violent crime rate decreased to 2.2 in 1976, before increasing to 2.8 in 1979. After 1979, it fell to 0.4 in 2004, before increasing, reaching 0.8 in 2006.

For robbery, violent crime rate per 1,000 persons began at 6.7 in 1973 and increased to 7.2 in 1974. After 1974, violent crime rate dropped to 5.9 in 1978, before increasing, reaching 7.4 in 1981. It then decreased to 2.1 in 2004, before increasing to 2.9 in 2006.

Serious violent crime levels declined since 1993.

This is an important one. The proportion of serious violent crimes committed by juveniles has generally declined since 1993. According to the victim’s perception of the age of the offender, the number of serious violent offenses committed by persons ages 12 to 17 declined 61% from 1993 to 2005, while those committed by persons older than 17 fell 58%.

Violent crime rates declined in recent years for most age groups. Teens and young adults experience the highest rates of violent crime, but 2008 levels are a lot smaller than the 1994 ones.

Since 1994 violent crime rates have declined, reaching the lowest level ever in 2005. For overall violent crime, violent crime rate per 1,000 persons began at 47.7 in 1973 and increased to 52.3 in 1981. After 1981, violent crime rate decreased, reaching 24.5 in 2006.

For those charts where I have not posted additional data, there is a small [D] besides the chart. Click it and you’ll get relevant info, including data.

As you can see, all the rates and levels in these charts decreased over time. There was a peak in 1994-1995, but then they decreased again. Whatever makes them decrease, it’s really working.

On the other hand, December 1994 meant the launch of the first PlayStation in Japan. Just have a look at some of the games from that era and compare them with what 2010 has to offer. It’s quite a big change from ANY point of view. Visually, games are a lot more appealing today. The gameplay is a lot different. In the end, you feel immersed in the detailed universes that unravels in front of you. The market is also totally different today, than it was in 1994. There are big players selling lots of games and there are very big franchises selling lots of units (as they probably don’t like to call them copies). Over the years we had lots of GTAs, CoDs, MoHs, Halos, Hitmans, Resident Evils, Silent Hills  and other crazy Japanese horror games, Carmageddons, Need for Speeds, Burnouts, Mortal Kombats, Tekkens, Virtua Fighters, DOAs and lots and lots of other beautifully violent video games. Heck, even adventure games like Sherlock Holmes were a bit “murdery” violent.

And we loved it. We loved every minute of these violent fantasy we call video games, while the violent crime rates were falling. How’s that? I don’t know. All I know is THAT VIOLENT VIDEO GAMES HAVE NEVER EVER DETERMINED AN INCREASE OF THE U.S.A. VIOLENT CRIME RATES OF ANY KIND. If someone actually intends to conduct a useful analysis, then we should try to understand why violent video games HAVE NOT determined an increase of the violent crime rates AND what legal/social mix was the exact cause for the decrease we see in the charts. Understanding the past is the key for understanding the future and we have the past right here. Let’s just look into the future. Let’s try to bring everyone in this pursuit of happiness. Happiness of parents, of children and, of course, of gamers. We are somebody’s child, maybe parents and definitely gamers, all in one. The burden is ours and we shouldn’t forget that. If we let other people decide for us, then we have no future.

This concludes my rather long trip through video game violence. Of course, I’d like to conduct a deeper analysis of this phenomenon and its influence or better, lack of it, on our society over the years. Obtaining an international view of the problem might be useful. A study on violent crime and its root causes can also be a starting point. I promise I’ll think about it. If you feel you have something to say, drop a comment or two here or register in the forum, if you plan to stick around for a while. I hope you found this piece interesting and hopefully useful. Epic, isn’t it?

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One more ACTA Fool

„Now them cops tryna throw you in them county blues BOY whatcha gon do? ACT A FOOL”  (Act A Fool lyrics by Ludacris)

Cu toate ca titlul ar putea sa va conduca la concluzia ca sunt un suporter al acestui acord, va marturisesc ca nu este asa. Voi incerca pe parcursul acestui articol sa fiu cat mai obiectiv cu putinta, iar asta pentru ca scopul meu principal este sa analizez textul in cauza si sa va ajut sa-l intelegeti mai bine.

Am sustinut ideea ca orice actual sau viitor protestatar anti-ACTA ar trebui, in primul rand, sa stie exact de ce protesteaza si impotriva cui. Nu te poti numi protestatar pana cand nu citesti textul macar o data. Poti sa citesti cate articole vrei si sa vezi sute de filmulete pe YouTube. Nimic nu va putea inlocui textul original. Din momentul in care ai luat hotararea sa iti exprimi opinia (sub o forma sau alta) pe marginea ACTA, trebuie sa citesti mai intai textul. In caz contrar, nu esti decat un papagal obosit care da din cioc pe Facebook ca ACTA e un rahat.

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Forecasting PS Vita Launch Sales

I’ve long thought about the necessity of PS Vita. Its raison d’etre if you’d like. I did so because, in my opinion, it does not bring anything revolutionary to the table, from a hardware point of view. The 3DS has a 3D screen and you don’t need any glasses to experience the 3D effect. The iPhone (first generation) brought us the beauty and simplicity of the touchscreen, which along with the mouse and the click wheel was a revolutionary and disruptive user interface.

PS Vita brings us 2 analog sticks, a capacitive touchscreen on the front of the handheld and a rear touchpad. While touchscreens and touchpads are the norm today, depending on the hardware, two analog sticks is something definitely weird for a newcomer. For those of you who have owned a PSP before, it could very well be the most requested feature on a handheld. The main reason is that having two analog sticks allows you proper control over camera and character movement in the same time, imitating the control you get when using a real controller. This way, it’s possible to play all the modern games, either PS2 ports or PS3 spin-offs. Some say PS Vita is a bit late to the table and considering the competition they could be right. Others are saying the market for dedicated gaming handhelds is dying. This is why I wanted to see if I can forecast the PS Vita demand (and of course its initial sales).

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Why the PS Vita sales drop is not something to worry about

It seems the PS Vita sold around 325,000 units during the first week (which meant just two days), while during the second full week the handheld recorded sales of just 72,000 units. Of course, many major websites are already estimating disastrous sales for the US launch next year, demanding a price cut. It’s even on Forbes and this kind of mass hysteria is spreading fast. Let’s see if it’s really the moment to worry or it’s just that time of the year when news are scarce and everyone tries to squeeze something out of anything.

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Five reasons why Microsoft will not deliver a touch-based controller for the next Xbox

Rumors. I love them. Rumors fuel our imagination and give us something to talk about. This one is about the upcoming Xbox console from Microsoft or, well, not about the console itself, but its controller. They say that Microsoft is testing a tablet like controller, which is basically an HD screen surrounded by the traditional 360 buttons and sticks. I don’t think this is the case and here’s why.

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Warner Bros., TT Games, and The LEGO Group Announce LEGO Batman 2: DC Super Heroes

The Highly-Anticipated Sequel to the Best-Selling LEGO Videogame of All Time Returns with Help from Super Heroes including Superman, Wonder Woman and Green Lantern

Jan. 5, 2012 – Batman is back to save Gotham City and the action will only build from here! Warner Bros. Interactive Entertainment, TT Games and The LEGO Group are teaming up once again to announce that LEGO®  Batman 2: DC Super Heroes will be available beginning Summer 2012 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, the Wii system, and Windows PC, as well as the Nintendo DS hand-held system, Nintendo 3DS hand-held system, and PlayStation Vita handheld entertainment system.  The game is the sequel to the best-selling LEGO  Batman: The Videogame, which to date has sold more than 11 million units worldwide.

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Microsoft Flight Takes to the Skies

Microsoft Studios reveals details on new PC game designed to bring flight to the masses

London – 05 January 2012 Today, Microsoft Studios premiered “Microsoft Flight,” a new PC game that lets players jump into the challenge, fun, and freedom of flight. “Microsoft Flight” will be available as a free download this spring, giving players the freedom to fly the skies over the beautiful Big Island of Hawaii, complete a variety of exciting missions, test their skills in flying challenges, or find hidden aero-caches on the island.

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Dynasty Warriors Next PS Vita Screens

DYNASTY WARRIORS NEXT, the brand new instalment built for the PS VITA, will allow players to use PS VITA’s breakthrough touch pad, rear touch pad and motion sensor for intuitive controls to fight their battles, as well as connect with others and enjoy an epic experience. Check details and screens after the break.

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Release Dates and Pricing Confirmed for Choplifter HD

Newport Beach, CA – January 4, 2012 – InXile Entertainment today confirmed release dates and pricing for Choplifter HD across the PlayStation® Network, Xbox Live® Arcade and PC.  Choplifter HD will be available for download next Tuesday, January 10 on the PlayStation Network and PC; and will be available just a few hours later on January 11 on the Xbox Live Arcade.  Priced at $14.99 or 1200 Microsoft points, Choplifter HD is developed by inXile Entertainment.  InXile will publish the PlayStation Network and PC versions and will co-publish the Xbox Live Arcade version with Konami Digital Entertainment, Inc.

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NERFD GAMES introduce a brand new iPhone game Chix vs Aliens

Chix vs Aliens is a very addictive game inspired by classic arcade games like Gals Panic and Qix, merged with manga and anime style. You must use swipe gestures to control a rotating tracer that can trap the aliens and collect special powers. Every time you trace lines and close a shape you reveal a part of the bacground image, reveal 80% or more of the total surface and you complete the stage.

Avoid the aliens and be carefull they don’t catch your lines while tracing, you can also trap the big aliens to obtain special powers like 2x speed, time reset extra lives and more. After completing a stage the player unlock the bacground image in the gallery. Like in the classic arcade games there is an high scores panel where you can put your name or challange other firends. Over time you’ll discover many advanced techniques to complete the difficuklt levels.

New levels and and more will be coming on next updates.

The game price is 0.99 $.

iTunes link: http://itunes.apple.com/app/chix-vs-aliens/id486821421

The French Have Arrived! The new line of vehicles rolls onto World of Tanks stage

London, UK, Paris, FR and San Francisco, CA (5th January, 2011) — Wargaming.net, the award-winning videogame publisher and developer, is proud to present the long-anticipated line of the French tanks available in the all-new Update 7.1 for its free-to-play action MMO World of Tanks.

French vehicles will invade World of Tanks in two steps, and their first line available as of today features light, medium, and heavy tanks. Just as their historical prototypes, the in-game machines will have unique features and modules, including automatic loading system and oscillating turrets that will enrich gameplay diversity and require different tactical approach from players.
“Our players already know how to play with the “big three” tank nations, but the French are all-different,” says Mike Zhivets, Lead Game Designer for World of Tanks. “You’ll have to reconsider the way you think tanks behave before they let you tame them. And that’s what we love them for!”
The second part of the French vehicles will appear later in 2012 and will include tank destroyers and SPGs.
Join World of Tanks:

Epic Games and ChAIR Entertainment Announce Earnings from Infinity Blade Franchise Exceed $30 Million

CARY, N.C. and SALT LAKE CITY (January 5, 2012) – Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide. Details »

Square Off 1.5 Update for Windows Phone Released

PERTH, Western Australia – January 7 2012 – Gnomic Studios have just released a 1.5 update to both paid and FREE versions of the critically acclaimed Windows Phone 7 game Square Off.

“This update is like a late Christmas present to our existing users.” said Lead Developer Aranda Morrison. “Square Off and Square Off Free have had over 160,000 downloads on Windows Phone now, so it’s only right we repay those users who keep coming back for more.”

The full feature / update list includes:

- Choose any colour for your Square Avenger!
- Downloadable ring-tones and wallpapers (the free version has 1 of each, the paid version has 4 ring-tones and 3 wallpapers)
- Option to disable in-game vibration
- Messages from the Developers
- Stability and bug fixes

To celebrate this latest release, for a limited time Square Off will be on sale for only $1 US on the marketplace! The sale will last until the end of January 2012, so get in while you can!

The full game, priced at $1 US for a limited time can be found on the marketplace here: http://windowsphone.com/s?appid=3a3e5ed5-6570-e011-81d2-78e7d1fa76f8

The ad-supported FREE version can be found here: http://windowsphone.com/s?appid=6a8eef97-9b36-4caa-8d4b-bea5732406de

A Release Date and Price: Courtesy of Amy’s Enemies

It’s time to make an appointment with your prosecutors …

Champs-sur-Marne, France - Lexis Numérique announces AMY’s release on PlayStation Network and Xbox Live Arcade (XBLA in partnership with NAMCO BANDAI Partners).

Lexis Numérique, one of Europe’s biggest independent videogame studios, have also released images of some of the horrors that confront Lana and Amy during their journey.

The story takes place in December 2034. Global warming has taken effect, causing widespread disease and an upsurge in natural disasters around the globe. The small town of Silver City (Midwest, USA) is directly affected – mostly by a comet that has crashed into town. As Lana, one of Silver’s stricken citizens, regains consciousness – she witnesses the onset of a new kind of mayhem. Violent outbursts, fury, rage, wreckage and death: the world she knew seems to have gone to hell. More details after the break.

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Gotham City Impostors to Launch in February

Warner Bros. Interactive Entertainment and DC Entertainment confirmed that the launch of Gotham City Impostors has been moved to February.

Gotham City Impostors is a download only title that will be available in the Xbox LIVE Marketplace for the Xbox 360video game and entertainment system from Microsoft, PlayStation Network and Windows PC.  Fans can go to www.GothamCityImpostors.com for updates and news.

Gotham City Impostors is an original download-only first-person shooter where up to 12 players battle for control of an unhinged Gotham City overrun by Impostors inspired by the DC Comics characters Batman and The Joker. Gotham City Impostors is an online multiplayer game unlike any other, giving players the opportunity to engage in unconventional urban warfare as they personalize their own Impostors.  Gamers will create their very own version of the Bats or the Jokerz characters using unprecedented customization options including insane costumes, homemade gadgets and a wide range of traditional and inventive weapons.  The game will feature maps and modes inspired by DC Comics’ Batman license.

EA and BioWare Unveil Mass Effect 3 In-game Pre-order Gear

Gear up and take Earth back in the Action RPG, Mass Effect™ 3! On March 6, Earth is ground zero in a battle to save the galaxy, and EA and BioWare are giving gamers an opportunity to arm themselves with cutting edge weapons and armor to prepare for the upcoming war.

Starting today, with each pre-order purchase of Mass Effect 3 at participating retailers, fans will receive the M55 Argus Assault Rifle*. Deadly at any range, the Argus boasts quick burst-fire to ensure ammo conservation and maximum accuracy on the battlefield. Details and screens after the break.

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Prototype 2 – Official Blackwatch Communication and Key Assets

Alex Mercer

Alex Mercer was a brilliant scientist who worked for Gentek (the scientific arm of Blackwatch) prior to the initial Blacklight viral outbreak in NYC.  He worked directly on the Blacklight virus, increasing its deadliness by 1000%.  When news-leaks threatened the security of their work, Blackwatch closed the Blacklight project and ordered the entire staff killed.  Mercer stole a sample of the virus and escaped but was later cornered at Penn Station in NYC.  Rather than surrender, Mercer smashed the vial releasing the Blacklight virus.  The Blackwatch soldiers gunned him down and he was pronounced dead.

However, Mercer’s body was infected with the stolen Blacklight virus and was soon reanimated, albeit with complete amnesia.  The virus granted him super human abilities.  He worked to discover his past and later saved the city by defeating Elizabeth Green and foiling Blackwatch’s attempt to nuke the city and its citizens.  Afterwards, Mercer left NYC and observed humanity, pondering his own status amongst them.

Alex Mercer is an anti-hero both in deed and personality.  Mercer’s motivations and plans are utterly personal, and rarely take any human cost into account.  Even throughout the initial outbreak event, Mercer killed and consumed innocent people without remorse.  His attitude is grim and impatient.  He’s never shown any significant affection for anyone except: his sister, Dana; and his one-time girlfriend, Karen Parker (whom he later killed for betraying him to Blackwatch).

In short, Alex Mercer does not make friends easily and his goals for both Sgt. James Heller and the human race remain shrouded in mystery.

Key assets after the break.

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CES 2012: Turtle Beach Announces New Products Spanning Wireless, Mobile and Dolby Surround Sound Technologies

Industry Leader Presents Newest Video Game Headset and Accessory Lineup at CES 2012, plus a Special Surprise Announcement January 10 on SpikeTV

Elmsford, NY, January 6, 2011 Turtle Beach, the market leading pioneers of the console gaming headset category, today announced their line of new products being unveiled at the International Consumer Electronics Show this year.  Cutting-edge technologies being introduced in these products range from new interference-reducing dual-band 2.4/5 GHz Wi-Fi RF wireless tech, customizable Dolby® Surround Sound speaker angles and a new line of mobile lifestyle headsets designed for gamers on the go. All newly announced Turtle Beach products will be available for demonstration along with the full product assortment, at the Las Vegas Convention Center, South Hall 1 – Booth #21327, during the International Consumer Electronics Show from January 10 to 13, 2012. More after the break.

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