Forecasting PS Vita Launch Sales

I’ve long thought about the necessity of PS Vita. Its raison d’etre if you’d like. I did so because, in my opinion, it does not bring anything revolutionary to the table, from a hardware point of view. The 3DS has a 3D screen and you don’t need any glasses to experience the 3D effect. The iPhone (first generation) brought us the beauty and simplicity of the touchscreen, which along with the mouse and the click wheel was a revolutionary and disruptive user interface.

PS Vita brings us 2 analog sticks, a capacitive touchscreen on the front of the handheld and a rear touchpad. While touchscreens and touchpads are the norm today, depending on the hardware, two analog sticks is something definitely weird for a newcomer. For those of you who have owned a PSP before, it could very well be the most requested feature on a handheld. The main reason is that having two analog sticks allows you proper control over camera and character movement in the same time, imitating the control you get when using a real controller. This way, it’s possible to play all the modern games, either PS2 ports or PS3 spin-offs. Some say PS Vita is a bit late to the table and considering the competition they could be right. Others are saying the market for dedicated gaming handhelds is dying. This is why I wanted to see if I can forecast the PS Vita demand (and of course its initial sales).

First, lets look at some historical data for the PlayStation hardware and software (million units). It should be noted that Sony’s fiscal year starts on April 1st.

      FY10 FY11
      Q1 Q2 Q3 Q4 FY Q1 Q2 Q3 Q4 FY
Hardware                        
  PS3   2.4 3.5 6.3 2.1 14.3 1.8 3.7   -   -   -
  PSP   1.2 1.5 3.6 1.7 8.0 1.8 1.7   -   -   -
  PS2   1.6 1.5 2.1 1.2 6.4 1.4 1.2   -   -   -
Software                      
  PS3   24.8 35.0 57.6 30.2 147.9 26.1 37.4   -   -   -
  PSP   9.2 10.9 16.5 9.9 46.6 6.6 8.1   -   -   -
  PS2   3.4 7.0 5.3 2.1 16.4 1.5 2.8   -   -   -

In the first table you’ve got PS hardware and software sales for FY10 and half of FY11, while in the second table you have PS hardware and software sales for the period FY01-FY10.

        FY01 FY02 FY03 FY04 FY05 FY06 FY07 FY08 FY09 FY10
PlayStation                        
  Hardware                      
    PS3    -  -  -  -  -   3.5   9.1  10.1  13.0  14.3
    PSP    -  -  -   3.0  14.1   9.6  13.8  14.1   9.9   8.0
    PS2     18.1  22.5  20.1 16.2  16.2  14.8  13.7   7.9   7.3   6.4
  Software                      
    PS3    -  -  -  -  -  13.3  57.9 103.7 115.6 147.9
    PSP    -  -  -   5.9  41.7  54.7  55.5  50.3  44.4  46.6
    PS2   121.8 189.9 222.0 252.0 223.0 193.5 154.0  83.5  35.7  16.4

Now lets mix this with a bit of history. Do you see the 3 mil. PSP units Sony sold during FY04? Actually FY04 ended on March 31th, 2005. The PSP launched in North America on March 24th, 2005 and Sony confirmed that 1 mil. units where pushed for this territory. OK, what about the rest of them? The Japanese launch took place on December 12, 2004. Sony said that 200.000 units were pushed for Japan, but they were sold in just two days. It just follows that those 2 mil. units (the difference between the result and the 1 mil. units pushed to North America) was sold in Japan in a little over three months. Interesting to note is also that every new PSP owner bought around 2 games (3 mil. units sold with 5.9 mil. games averages around 2 or 1.97 if you’re picky). Remember this. It’s important.

So that was 2005. Back then there was no iOS and iPhones or iPads, no Android and the concept of the smartphone didn’t really include gaming. And there was no financial crisis either, so demand and/or consumption was not as low as it is today. I’d say that back then it was an ideal market for dedicated gaming handhelds.

Now lets look at some comparative PSP and NDS sales and see how they both performed.

The PSP started slow, with just 3 mil. units sold, but as I’ve said, it just covers the last quarter of FY04. As you can see, demand was very strong for this handheld, as its sales for the next year show us. It peaked to 14.1 mil. units the next year and it should have leveled if it weren’t for the launch of the PS3 in 2006 (and hence all the aggressive publicity which turned consumers’ attention away from the PSP during that year). Starting with fiscal 2009, sales begin to slow down and this year (FY11), for the period April – September, Sony sold just 3.5 mil. units, which is still acceptable considering the summer vacation and certainly better than last year (when they sold 2.6 mil. during the first two quarters).

Nintendo uses a different labeling system for their fiscal years, FY05 being the April 2004 – March 2005 time frame (in Sony’s case this is FY04). The NDS launched in North America on November 21st, 2004 with a totally different price point than the PSP, 150 USD (while the PSP was launched a few months later with a 250 USD price point). On the other hand, Nintendo managed to launch the handheld in all the major regions until their fiscal year ended, hence the 5.27 mil. units sold. I can also tell you that Nintendo sold 10.49 mil. units of NDS software in FY05, which confirms the average of 2 games per handheld owner.

This however did not happen this year when the 3DS was launched. The 3DS was available late March 2011, before their FY11 closed (on March 31st, 2011). During those few days, Nintendo managed to sell 3.61 mil. hardware units and 9.43 mil. software units (2.6 games per new 3DS owner). Almost 4 mil. of those software units were sold in the Americas and a bit over 2 mil. (2.18 mil. to be exact) were sold in Japan. Given the high initial price point of the hardware, it’s curious to see the upward trend of the number of average games bought for a dedicated gaming handheld. Since games are the lifeblood of these devices, an increase in this initial demand cannot foretell the death of this market. On the other hand, I think it’s wrong to compare sales of games that sell for around 1USD or 5USD (like those in Apple’s Appstore) with games that are offering a totally different experience, targeting another market segment and hence having a price point of 40USD (like all the 3DS games, as well as the new upcoming PS Vita ones).

Now let’s look at some software sales for these timeframes. First the PSP.

And now the NDS.

Since the dedicated gaming devices are not smartphones that you change every year or at least each two years with a new plan, I estimated that adding the numbers for the last 3 years, together with the numbers from the first half of the current year (not showing in the graphs), should give us a rough estimate of the current functional devices.

The NDS, from what you can see in the graph, sold 75.8 mil. units during the last three years. Add to this 2.6 mil. sold this year (April-September 2011) and you’ll have 78.4 mil. units. The software sold during the last three years amounted to 469.9 mil. units. Add 29 mil. units for the current half of fiscal year and you’ll have a total of 498.9 mil. units. This is 6.36 games per owner during 3 and half years. Further more, this means that every NDS owner bought an average of 1.82 games per year. Doesn’t it sound familiar? If you remember, I’ve concluded already that, when the PSP launched, every new PSP owner got 1.97 games.

But that was long ago. As I’ve already showed you, every 3DS owner at launch bought an average of 2.6 games. That’s quite a difference from the average 2 games new owners bought when the PSP launched or during the last years of the NDS. It’s a 30% percent difference and this shows me that new and original hardware features can drive game sales up, even if the iPods, iPhones and iPads have disrupted the gaming industry as we know it. It still shows that growth is possible in the dedicated gaming handheld space, but it’s closely tied to innovation and risk (on both hardware and software fronts).

Is this going on with PS Vita? Is innovation a word that you can sincerely associate with PS Vita? Unfortunately no. As I’ve said, 2 analog sticks, a touchscreen and a touchpad can hardly be considered innovation. Its raw power will be able to sustain some cool spin-offs from established franchises and indeed, the number of launch titles for PS Vita is quite impressive. With no less than 38 titles for the North American market, it’s one of the longest lists I’ve seen for such a device. The 3DS had 8 launch titles in Japan and 9 in the USA. 38 is more than four times. This is another proof for the lack of innovation with the PS Vita hardware. Even Sony realized it, so they carefully gathered a long list of titles to complement the launch and assure everyone that PS Vita, despite its hardware, has some of the most impressive launch titles ever. This is Sony’s unique selling proposition for the PS Vita. I just hope it will continue to be in the future, or the future of the hardware is already doomed.

For now though, let’s stick to our forecast. So, how many PS Vita units will be sold at launch? Let’s try two approaches to estimate it.

Given that the lifetime sales of the NDS is double of that of the PSP and given the fact that 3DS sold 3.61 mil. before their FY11 closed, we can roughly estimate 1.8 mil. units (worldwide launches combined). The other approach will estimate the number of PS Vita units based on the 3DS sales related to either Nintendo’s last fiscal year NDS sales or Nintendo’s last three fiscal years sales. If we relate the 3DS initial sales of 3.61 mil. units to Nintendo’s last fiscal year, when they sold 17.52 mil. NDS units, then we have a 20.6 ratio. If we relate 3.61 mil. 3DS units to Nintendo’s last three fiscal years sales, then we have a 4,7% ratio. Applying the same ratios to the PSP sales, we get either 1.65 mil. units (when applying the 20.6%) or 1.5 mil. units (when applying the 4.7%).

Basically, we have an estimate between 1.5 mil. and 1.8 mil. units (worldwide launches combined), without considering Sony’s unique selling proposition I was mentioning earlier (the big line-up of titles). Depending on the demand for those titles, many of which are spin-offs for successful PS3 games, the demand for PS Vita could be even higher. Of course, as Amazon already confirmed, demand is higher for the Wi-Fi only version, so this allows new owners to save 50USD or even spend them for one more game. If new PS Vita owners will buy an average of 3 games (which is better than what 3DS owners did, given PS Vita’s launch line-up), then we can estimate software sales at launch between 4.5mil. and 5.4 mil. units.

One more thing before I wrap this up. To those of you expecting PS4, I can tell you that Sony needs 2012 to build PS Vita awareness and establish it as modern mobile gaming platform. They will not draw gamers’ attention from the PS Vita towards PS4 until this happens. This puts PS4′s launch sometime late 2013 or early 2014 and this is the earliest launch window you can hope for. It’s, I think, a fair estimate for the PS4 launch, so no need to start saving right now. There are many more goodies from Sony until then.

Well, this is the end of it. I hope it wasn’t too boring for you and I understand if you’ve skipped a few numbers. I really do hope we’re seeing progress in this market, despite sales being heavily influenced by the iOS and Android devices out there. My take on this is that casual gaming will never be able to replace hardcore gaming and that dedicated mobile gaming devices are still able to deliver the best mobile gaming experiences out there. As we all know, it’s all about the games, so as long as they’ve got games to sell and franchises to develop, we’ll always keep an empty pocket just for their hardware.

PS Vita info - PS Vita will be released in Japan on December 17, 2011and in Europe and North America on February 22, 2012. The Wi-Fi model will be available for 24,980 yen (including tax) in Japan, $249 in US and €249 in Europe, 3G/Wi-Fi model will be available for 29,980 yen (including tax) in Japan, $299 in US and €299 in Europe. In the UK, Sony will charge £229.99 for the Wi-Fi model and £279.99 for the 3G/Wi-Fi model.

UPDATE – First of all, thanks to all of you for taking the time to read this long piece. I’d like to clarify a few things, since I feel that some of you might have misunderstood me.

I don’t intend to compare handhelds to smartphones. Of course, smartphone sales have impacted handheld sales the same way as tablet sales have impacted laptop/netbook sales, BUT there is quite a difference between them, as they target different customers and offer different experiences. Comparing them would be like comparing airplanes to automobiles. They both transport people, but they are very different in how they do it and their target customers are different. This is why, comparing handhelds to smartphones or even tablets (as entertainment providers) is a forced comparison and not entirely fair. Playing Angry Birds and then Fruit Ninja and then Cut the Rope and then many other such games on your iPhone versus playing Uncharted on PS Vita is like having meaningless sex versus a stable relationship where the inner gamer commits to a long-term, fruitful experience.

Then, I’d like to explain a bit this innovation dilemma. I have given examples like the click wheel or the touchscreen, innovations that have disrupted the user experience over time (the mouse also did that back in its day). Mixing all these in a product is NOT the same kind of innovation. They say there two kinds of innovations, evolutionary and revolutionary innovations. The PS Vita might be an evolutionary innovation in terms of features mix, but it is not a revolutionary innovation. I had to specify this because in my article I compared it with revolutionary products (and I did that to prove a point).
The 3DS has the potential to be a revolutionary product due to its 3D screen as it is the first successful use of such a screen in a handheld. Of course, it depends on the software side to enhance this proposition. If this will not happen, this edge the 3DS has will be lost. Compared to it, the PS Vita has no such revolutionary edge. The dual sticks is a constant in the console gaming market for some time now. It was expected to see it on handhelds sometime and that time has come. Nothing revolutionary here as it does not change the user experience. It just moves it from the sofa to your pocket.

  • Luukvanriel

    I think it will sell great and I know it doesn’t really develop any new techiniques but it does combine all sorts of excisting techniques in a proper way in a amazing device.

    • http://gamaganda.net Vlad Zotta

      I also believe there is some strong demand for it and this will be reflected in the first and second year sales. With Vita, it’s the games that sell the hardware, so if they will be able to sustain this strong line-up of titles, the hardware sales will go up.

  • Nathan Drake

    I know the Asian market will rival the American market in terms of sales when the Vita rolls out. specially South East Asia- its PSP Land!

  • Do20i

    Excellent reasoning, fully agree on most points.
    One more element one might would like to consider is vita’s integration with the psn/ps3. Although this is not directly linked to launch sales, but rather to lifetime sales, one could look at the Vita again from another angle:
    In my opinion there is a race ongoing between e.g Apple, Sony, MS, Amazon … to become the leading integrated entertainment platform. Content obviously is also the key success factor to win this race. Although devices remain important, innovation is shifted from the device to the platform, i.e.:
    -Business models, monetarization & 3rd party dev appreciation
    -Integration with environment, both social and technical
    -USPs vs other platforms

    An analysis would potentially look at ipad, kindle touch, playbook, etc rather than NDS. I feel Sony could have significant potential with the vita, if they are able to lever the psn platform. However, i am aware that its not fully there today and that it will take a while..

    • http://gamaganda.net Vlad Zotta

      Thanks. I agree that integration with PSN/PS3 and even possible links with a future home console should be in their roadmap and will greatly influence lifetime sales. With this piece I just concentrated on launch sales and maybe, next year, when we will have definitive info regarding the handheld’s performance, I could try and forecast for some years ahead. I’m actually more interested in the content for the Vita and third-party publishers’ commitment. Sony can try to integrate the device with a perfectly designed platform but not having content to push to their consumers will mean death for the device. For the moment it looks like many publishers are on board, but things can change in a few months.

      • Do20i

        Fully agree – content will be key.
        On a side note, I am personally excited about the launch lineup -> will get my vita on Friday and expect to hit the 3:1 HW/SW ratio on that day already :)

        • http://gamaganda.net Vlad Zotta

           I think it’s one of the biggest lineups of software for a Sony console and that’s something to praise. Well, congrats and happy gaming :) What titles are you getting? Btw, the PS Vita official facebook page published today a few trailers (from the official PlayStation Youtube channel), if you’re interested. My first pick would be Uncharted :)

  • Pingback: Why the PS Vita sales drop is not something to worry about | GamaGanda

BenQ lanseaza proiectoarele cu tehnologie laser pe piata din Romania

Am fost azi la lansarea proiectoarelor cu tehnologie laser de la BenQ. Au avut apa minerala si pateuri. Dupa ce mi-am potolit setea (si la propriu si la figurat ca nu imi mai puteam lua ochii de la monstrul ala alb) a inceput prezentarea unde s-au laudat unii cat de tare e firma lor in Romania si in Europa pe piata monitoarelor si a proiectoarelor. Cu toate ca imi plac cifrele, trebuie sa recunosc ca nu prea s-au chinuit sa faca prezentarea un pic mai primitoare asa ca pana la partea in care au inceput sa ne spuna cate ceva despre caracteristicile noilor proiectoare am cam motait atent.

Details »

Five reasons why Microsoft will not deliver a touch-based controller for the next Xbox

Rumors. I love them. Rumors fuel our imagination and give us something to talk about. This one is about the upcoming Xbox console from Microsoft or, well, not about the console itself, but its controller. They say that Microsoft is testing a tablet like controller, which is basically an HD screen surrounded by the traditional 360 buttons and sticks. I don’t think this is the case and here’s why.

Details »

One more ACTA Fool

„Now them cops tryna throw you in them county blues BOY whatcha gon do? ACT A FOOL”  (Act A Fool lyrics by Ludacris)

Cu toate ca titlul ar putea sa va conduca la concluzia ca sunt un suporter al acestui acord, va marturisesc ca nu este asa. Voi incerca pe parcursul acestui articol sa fiu cat mai obiectiv cu putinta, iar asta pentru ca scopul meu principal este sa analizez textul in cauza si sa va ajut sa-l intelegeti mai bine.

Am sustinut ideea ca orice actual sau viitor protestatar anti-ACTA ar trebui, in primul rand, sa stie exact de ce protesteaza si impotriva cui. Nu te poti numi protestatar pana cand nu citesti textul macar o data. Poti sa citesti cate articole vrei si sa vezi sute de filmulete pe YouTube. Nimic nu va putea inlocui textul original. Din momentul in care ai luat hotararea sa iti exprimi opinia (sub o forma sau alta) pe marginea ACTA, trebuie sa citesti mai intai textul. In caz contrar, nu esti decat un papagal obosit care da din cioc pe Facebook ca ACTA e un rahat.

Details »

Warner Bros., TT Games, and The LEGO Group Announce LEGO Batman 2: DC Super Heroes

The Highly-Anticipated Sequel to the Best-Selling LEGO Videogame of All Time Returns with Help from Super Heroes including Superman, Wonder Woman and Green Lantern

Jan. 5, 2012 – Batman is back to save Gotham City and the action will only build from here! Warner Bros. Interactive Entertainment, TT Games and The LEGO Group are teaming up once again to announce that LEGO®  Batman 2: DC Super Heroes will be available beginning Summer 2012 for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, the Wii system, and Windows PC, as well as the Nintendo DS hand-held system, Nintendo 3DS hand-held system, and PlayStation Vita handheld entertainment system.  The game is the sequel to the best-selling LEGO  Batman: The Videogame, which to date has sold more than 11 million units worldwide.

Details »

Microsoft Flight Takes to the Skies

Microsoft Studios reveals details on new PC game designed to bring flight to the masses

London – 05 January 2012 Today, Microsoft Studios premiered “Microsoft Flight,” a new PC game that lets players jump into the challenge, fun, and freedom of flight. “Microsoft Flight” will be available as a free download this spring, giving players the freedom to fly the skies over the beautiful Big Island of Hawaii, complete a variety of exciting missions, test their skills in flying challenges, or find hidden aero-caches on the island.

Details »

Dynasty Warriors Next PS Vita Screens

DYNASTY WARRIORS NEXT, the brand new instalment built for the PS VITA, will allow players to use PS VITA’s breakthrough touch pad, rear touch pad and motion sensor for intuitive controls to fight their battles, as well as connect with others and enjoy an epic experience. Check details and screens after the break.

Details »

Release Dates and Pricing Confirmed for Choplifter HD

Newport Beach, CA – January 4, 2012 – InXile Entertainment today confirmed release dates and pricing for Choplifter HD across the PlayStation® Network, Xbox Live® Arcade and PC.  Choplifter HD will be available for download next Tuesday, January 10 on the PlayStation Network and PC; and will be available just a few hours later on January 11 on the Xbox Live Arcade.  Priced at $14.99 or 1200 Microsoft points, Choplifter HD is developed by inXile Entertainment.  InXile will publish the PlayStation Network and PC versions and will co-publish the Xbox Live Arcade version with Konami Digital Entertainment, Inc.

Details »

NERFD GAMES introduce a brand new iPhone game Chix vs Aliens

Chix vs Aliens is a very addictive game inspired by classic arcade games like Gals Panic and Qix, merged with manga and anime style. You must use swipe gestures to control a rotating tracer that can trap the aliens and collect special powers. Every time you trace lines and close a shape you reveal a part of the bacground image, reveal 80% or more of the total surface and you complete the stage.

Avoid the aliens and be carefull they don’t catch your lines while tracing, you can also trap the big aliens to obtain special powers like 2x speed, time reset extra lives and more. After completing a stage the player unlock the bacground image in the gallery. Like in the classic arcade games there is an high scores panel where you can put your name or challange other firends. Over time you’ll discover many advanced techniques to complete the difficuklt levels.

New levels and and more will be coming on next updates.

The game price is 0.99 $.

iTunes link: http://itunes.apple.com/app/chix-vs-aliens/id486821421

The French Have Arrived! The new line of vehicles rolls onto World of Tanks stage

London, UK, Paris, FR and San Francisco, CA (5th January, 2011) — Wargaming.net, the award-winning videogame publisher and developer, is proud to present the long-anticipated line of the French tanks available in the all-new Update 7.1 for its free-to-play action MMO World of Tanks.

French vehicles will invade World of Tanks in two steps, and their first line available as of today features light, medium, and heavy tanks. Just as their historical prototypes, the in-game machines will have unique features and modules, including automatic loading system and oscillating turrets that will enrich gameplay diversity and require different tactical approach from players.
“Our players already know how to play with the “big three” tank nations, but the French are all-different,” says Mike Zhivets, Lead Game Designer for World of Tanks. “You’ll have to reconsider the way you think tanks behave before they let you tame them. And that’s what we love them for!”
The second part of the French vehicles will appear later in 2012 and will include tank destroyers and SPGs.
Join World of Tanks:

Epic Games and ChAIR Entertainment Announce Earnings from Infinity Blade Franchise Exceed $30 Million

CARY, N.C. and SALT LAKE CITY (January 5, 2012) – Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide. Details »

Square Off 1.5 Update for Windows Phone Released

PERTH, Western Australia – January 7 2012 – Gnomic Studios have just released a 1.5 update to both paid and FREE versions of the critically acclaimed Windows Phone 7 game Square Off.

“This update is like a late Christmas present to our existing users.” said Lead Developer Aranda Morrison. “Square Off and Square Off Free have had over 160,000 downloads on Windows Phone now, so it’s only right we repay those users who keep coming back for more.”

The full feature / update list includes:

- Choose any colour for your Square Avenger!
- Downloadable ring-tones and wallpapers (the free version has 1 of each, the paid version has 4 ring-tones and 3 wallpapers)
- Option to disable in-game vibration
- Messages from the Developers
- Stability and bug fixes

To celebrate this latest release, for a limited time Square Off will be on sale for only $1 US on the marketplace! The sale will last until the end of January 2012, so get in while you can!

The full game, priced at $1 US for a limited time can be found on the marketplace here: http://windowsphone.com/s?appid=3a3e5ed5-6570-e011-81d2-78e7d1fa76f8

The ad-supported FREE version can be found here: http://windowsphone.com/s?appid=6a8eef97-9b36-4caa-8d4b-bea5732406de

A Release Date and Price: Courtesy of Amy’s Enemies

It’s time to make an appointment with your prosecutors …

Champs-sur-Marne, France - Lexis Numérique announces AMY’s release on PlayStation Network and Xbox Live Arcade (XBLA in partnership with NAMCO BANDAI Partners).

Lexis Numérique, one of Europe’s biggest independent videogame studios, have also released images of some of the horrors that confront Lana and Amy during their journey.

The story takes place in December 2034. Global warming has taken effect, causing widespread disease and an upsurge in natural disasters around the globe. The small town of Silver City (Midwest, USA) is directly affected – mostly by a comet that has crashed into town. As Lana, one of Silver’s stricken citizens, regains consciousness – she witnesses the onset of a new kind of mayhem. Violent outbursts, fury, rage, wreckage and death: the world she knew seems to have gone to hell. More details after the break.

Details »

Gotham City Impostors to Launch in February

Warner Bros. Interactive Entertainment and DC Entertainment confirmed that the launch of Gotham City Impostors has been moved to February.

Gotham City Impostors is a download only title that will be available in the Xbox LIVE Marketplace for the Xbox 360video game and entertainment system from Microsoft, PlayStation Network and Windows PC.  Fans can go to www.GothamCityImpostors.com for updates and news.

Gotham City Impostors is an original download-only first-person shooter where up to 12 players battle for control of an unhinged Gotham City overrun by Impostors inspired by the DC Comics characters Batman and The Joker. Gotham City Impostors is an online multiplayer game unlike any other, giving players the opportunity to engage in unconventional urban warfare as they personalize their own Impostors.  Gamers will create their very own version of the Bats or the Jokerz characters using unprecedented customization options including insane costumes, homemade gadgets and a wide range of traditional and inventive weapons.  The game will feature maps and modes inspired by DC Comics’ Batman license.

EA and BioWare Unveil Mass Effect 3 In-game Pre-order Gear

Gear up and take Earth back in the Action RPG, Mass Effect™ 3! On March 6, Earth is ground zero in a battle to save the galaxy, and EA and BioWare are giving gamers an opportunity to arm themselves with cutting edge weapons and armor to prepare for the upcoming war.

Starting today, with each pre-order purchase of Mass Effect 3 at participating retailers, fans will receive the M55 Argus Assault Rifle*. Deadly at any range, the Argus boasts quick burst-fire to ensure ammo conservation and maximum accuracy on the battlefield. Details and screens after the break.

Details »

Prototype 2 – Official Blackwatch Communication and Key Assets

Alex Mercer

Alex Mercer was a brilliant scientist who worked for Gentek (the scientific arm of Blackwatch) prior to the initial Blacklight viral outbreak in NYC.  He worked directly on the Blacklight virus, increasing its deadliness by 1000%.  When news-leaks threatened the security of their work, Blackwatch closed the Blacklight project and ordered the entire staff killed.  Mercer stole a sample of the virus and escaped but was later cornered at Penn Station in NYC.  Rather than surrender, Mercer smashed the vial releasing the Blacklight virus.  The Blackwatch soldiers gunned him down and he was pronounced dead.

However, Mercer’s body was infected with the stolen Blacklight virus and was soon reanimated, albeit with complete amnesia.  The virus granted him super human abilities.  He worked to discover his past and later saved the city by defeating Elizabeth Green and foiling Blackwatch’s attempt to nuke the city and its citizens.  Afterwards, Mercer left NYC and observed humanity, pondering his own status amongst them.

Alex Mercer is an anti-hero both in deed and personality.  Mercer’s motivations and plans are utterly personal, and rarely take any human cost into account.  Even throughout the initial outbreak event, Mercer killed and consumed innocent people without remorse.  His attitude is grim and impatient.  He’s never shown any significant affection for anyone except: his sister, Dana; and his one-time girlfriend, Karen Parker (whom he later killed for betraying him to Blackwatch).

In short, Alex Mercer does not make friends easily and his goals for both Sgt. James Heller and the human race remain shrouded in mystery.

Key assets after the break.

Details »

QR Code Business Card