PS Vita Sold 321K Units First Week

It seems that PS Vita sold 321,407 units during its first two days of sales in Japan. As you may already know, I have estimated PS Vita launch sales (worldwide) to sum up around 1.5-1.8 mil. units. Here’s a small piece from the original post which you can find right here

We have an estimate between 1.5 mil. and 1.8 mil. units (worldwide launches combined), without considering Sony’s unique selling proposition I was mentioning earlier (the big line-up of titles). Depending on the demand for those titles, many of which are spin-offs for successful PS3 games, the demand for PS Vita could be even higher. Of course, as Amazon already confirmed, demand is higher for the Wi-Fi only version, so this allows new owners to save 50USD or even spend them for one more game. If new PS Vita owners will buy an average of 3 games (which is better than what 3DS owners did, given PS Vita’s launch line-up), then we can estimate software sales at launch between 4.5 mil. and 5.4 mil. units.

PS Vita Japanese Launch Photos

Some interesting photos showing the crowds waiting for the PS Vita, as well as Kaz Hirai and the first customers.

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Forecasting PS Vita Launch Sales

I’ve long thought about the necessity of PS Vita. Its raison d’etre if you’d like. I did so because, in my opinion, it does not bring anything revolutionary to the table, from a hardware point of view. The 3DS has a 3D screen and you don’t need any glasses to experience the 3D effect. The iPhone (first generation) brought us the beauty and simplicity of the touchscreen, which along with the mouse and the click wheel was a revolutionary and disruptive user interface.

PS Vita brings us 2 analog sticks, a capacitive touchscreen on the front of the handheld and a rear touchpad. While touchscreens and touchpads are the norm today, depending on the hardware, two analog sticks is something definitely weird for a newcomer. For those of you who have owned a PSP before, it could very well be the most requested feature on a handheld. The main reason is that having two analog sticks allows you proper control over camera and character movement in the same time, imitating the control you get when using a real controller. This way, it’s possible to play all the modern games, either PS2 ports or PS3 spin-offs. Some say PS Vita is a bit late to the table and considering the competition they could be right. Others are saying the market for dedicated gaming handhelds is dying. This is why I wanted to see if I can forecast the PS Vita demand (and of course its initial sales).

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Assassin’s Creed Revelations Romanian Launch Event Announced

Ubisoft Romania, Best Distribution, Domo, Sony Computer Entertainment Europe and thegamecast.net announced the upcoming Romanian launch event for Assassin’s Creed Revelations. The main event will take place on Tuesday, November 15th, 19:00, at the Technomarket store from Vitantis Shopping Center in Bucharest and will kickstart the events and promotions from another 5 Romanian cities, Cluj Napoca, Constanța, Craiova, Iași and Timișoara. If you happen to be in Bucharest, you can come Tuesday evening to Vitantis Shopping Center and attend the launch event, or if you are in one of the other 5 cities, you can go to the Domo store and play the game (as well as get a special offer if you buy the game, so check the press release for details). Assassin’s Creed Revelations will be playable on PlayStation 3 consoles, connected to 3D TVs.

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The Online Pass – Lack of Vision?

The online pass has been hailed as one successful measure to counter piracy and pre-owned sales. It has been used by THQ in UFC 2010 and Homefront (and probably others I don’t recall for the moment), and it’s present in the latest Mortal Kombat game from Warner Bros. which is launching this week.

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Gran Turismo 5 Review

The Gran Turismo series debuted in december 1997 and there are more than 61 mil. units sold to date. 13 years later we now have the fifth installment, which during its short shelf life of only two months has already managed to sell 5.5 mil. units, becoming the best-selling game for the PlayStation 3, surpassing titles from other great franchises like Uncharted, LBP, Motorstorm or CoD. Of course, this begs the question of “How the heck was this possible?”

When I got the game, I intended to start playing right away. Soon after installing the game, my PS3 broke. I only managed to get a new one during January, so I cannot say I’ve spent countless hours with the game, but I’ve tasted a little bit of everything. One thing’s for sure. Playing this title is a huge endeavour. It’s like a task you set for yourself on New Year’s Eve. There’s so much to explore and so much to do, that you don’t really need to play anything else for a long while, especially if you’re into racing games.

So lets start from the beginning. Installing this title is a painful decision if you’re eager to play. It took me more than one hour on both my dead 60GB phat and 160GB slim PS3. If you’re not willing to do it, then you should know that it will take longer to load everything and, oh man, this one like to load. Even browsing through menus feels so slow because of this, and I have the game installed on my hdd.

Next thing you’ll definitely notice upon accessing the game is the soundtrack. It’s jazz most of the time, although it changes to rock or other genres occasionally. I don’t generally like it, but I can live with it, especially when the rhythm varies a lot, which is GT5′s case. The main menu has four important sections, GT Mode, Arcade Mode, Course Maker and Gran Turismo TV. Right beside them you have the Manual section, the Options and a Save button. In the upper right-hand corner there’s also a News section where you can check all the new stuff from the devs.

The main sections of the game which interest you are the GT Mode and the Arcade Mode. Well, most of you will be interested in the first one, but if you’re a beginner and you don’t really know what’s going on in Gran Turismo, you can start by checking the second one. The GT Mode is the section where all the good stuff takes place. You’ll be prompted to design a driver, input some information and customize the look of this section. If you’re eager to play, these things will really make your life miserable, but at least you can skip some of them.

Your first step will be to acquire a car. There are two dealership sections, one for new cars and one for used ones. There’s a third one, the online collector’s dealership, but those cars are not only expensive, but exotic too. Getting a car allows you to enter A-Spec events, basically racing competitions where you’ll drive the car on certain tracks. You can also enter B-Spec events, which are also racing competitions but you won’t be driving any more. Instead, you’ll team up with a driver and direct him during the race by issueing commands. I’m not a fan, but entering this section with an Audi R8 allows you to dominate some of the beginner events.

For maintaining and tuning you cars, you have two sections at your disposal. The car maintenance & service section allows you wash your car, change the oil, paint your car, overhaul the engine and other tasks. The tuning shop is the cake of it all, as you can buy and install parts on your car. You can tweak pretty much everything, from the weight of the car, to the engine, exhaust, intake, transmission, drivetrain, suspenssion, as well as installing body kits. The game will tell you what each part does and how it will improve your car. As for the parts, you’ll have to spend some credits, as they’re not free.

As you advance through the game, you’ll earn experience and credits. The experience raises your level in either A-Spec or B-Spec events, allowing you to enter more interesting competitions and drive more powerful cars. It’s a simple system which works well and you never feel weak compared to the competition if you take your time and invest your credits in a good car. You can also get experience from other events, like the Special events or the Licenses. The Special events allow you to participate in carting races, NASCAR races, rally challenges and many more, while the Licenses basically teach you how to drive in different environments or situations. The Specials will get you lots of experience and credits, while Licenses only experience.

The GT Mode also includes a virtual photo booth for your cars where you can take professional shots in different environments, a practice section where you can access the tracks and perform free runs and drifts, as well as the community section. The online experience can be shared with a maximum of 16 other friends, as you can race and talk in rooms that you can search, join or create. While being online, the room owner can set different requirements for the race, so if you don’t have a car in your garage, you can use a standard one. As you can imagine, GT5 features hundreds of cars and they are divided into premium and standard ones. The premium cars feature an interior camera option as well as a detailed damage model. They say that about 20% of the cars in the game are premium, which should be around 200.

The Adventure mode is interesting for one reason. It allows you to play with someone else in split screen. Other than that, you can perform time or drift trials, as well as the classic single race. You have many tracks and cars at your disposal and if you wish to showcase the game to someone who has never played before, it could be a good place to start. Other than that, it’s useless. Fortunately, you cannot say that about the Course Maker. Yes, it’s very easy to build a track, but it’s rather hard to tweak it and make it fun to race. There are 7 presets available and your track can have up to 7 sections. You can change the time of day and the weather too. Each section of the track can have its own difficulty, as well as different road width or corner sharpness. You can then test the track, save it and even share it with friends. Last but not least, the Gran Turismo TV will serve you videos from some of the most important events and competitions.

Graphics wise the game is not that impressive. There are low quality shadows and the people cheering on the sides of the track are in fact sprites but do you think you can see those things when racing on Nurburgring with 300 km/h? I just love the cars. Their models have a very high polygon counts and that’s what matters. Oh wait, there’s something else. The sound of the engine. I really don’t know how 1000 cars sound like, but they seem pretty real to me. You can say the same thing about the driving and how the car handles itself on the track. Compared with some PC racing simulators, I’d say GT5 doesn’t feature the same handling, but it should be enough for most of the gamers out there. I think that a game, sim or not, should first be a game and then a shooter, a racer, a platformer or whatever genre you fancy right now.

As you can see, GT5 is more than a game. It’s an ongoing experience. I cannot really say I’ve reviewed the game. It’s huge task just to play it and I haven’t made it yet to the 24 hours Enduro races. I really hope you’ll get the game, play it and enjoy it as much as I did, so all I can tell you right now is “Good luck!”

9/10

PSP2 Unveiled – Codenamed NGP

Sony announced their upcoming gaming portable device during a press conference held this morning in Japan. The device has a 5-inch OLED screen and dual thumbsticks as previously rumoured, sixaxis controls, front and rear cameras, front and rear touchpads, electronic compass, WiFi, 3G and GPS, as well as PS3-like graphics.

There are lots of games announced for this device and some of them were actually demoed at the press conference. First of all, we have titles like Uncharted, Killzone, Resistance, LBP, Hot Shots Golf, Wipeout, Gravity Daze and Little Deviants, but there are some other smash hits like Monster Hunter, Lost Planet, MGS4, Yakuza 4.

NGP will ship later this year.

Sony also announced the PlayStation Suite, a solution for Android-based phones and tablets to be able to play PS1 games. The PS Store will be available for these devices and manufacturers can get them certified with Sony’s latest license program, PlayStation Certified.

Well, that’s the news. As you can probably notice, I haven’t yet written my Trends 2011 episode regarding Sony. This is why. I’m personaly more excited about the PS Suite news, as it’s one baby step in a totally new direction for them. While we were all waiting for the PSP2, not all of us were convinced that Sony will open up and give in the temptation Android is. I’ll have to consider this very carefully, look at it from all the angles, so you’ll read my conclusions in the upcoming Trends 2011 episode, hopefully this weekends.

Until then, have a look at these nice videos from the press conference.

Crescent Pale Mist Now Available and Screens

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Sony Online Entertainment announced that Crescent Pale Mist is now available via PlayStation Network for just $5.99 (USD).

In the beautiful and explosive side-scrolling dimension of Gasyukal, players must control mysterious and volatile magic to charge through six chapters of non-stop action battles. Only players who maneuver the twists and turns through levels of would-be assassins, powerful sorcerers and supernatural monstrosities can save the world!

In Crescent Pale Mist, players take on the role of Yunou, the only magician powerful enough to take on the magic known as Pale Mist, to save the world from imminent destruction.

Crescent Pale Mist features:
● Six challenging levels with multiple difficulties
● Rich HD graphics
● 11 PlayStation Network trophies
● Online leaderboard rankings
● An engaging fantasy-based storyline
● Rich, detailed art in the hand-drawn Japanese anime style
● Presented in “2.5D”, rendered 3D polygonal graphics presented in a 2D game

Sony Confirms GT5 Release Date

Sony confirmed November 24th as the release date for the upcoming Gran Turismo 5. Here’s what the press release has to say about it:

In Gran Turismo 5, you can tackle the world’s most famous racetracks, rendered in high definition that is as vivid as the real thing, and get behind the wheels of some of the most legendary cars in motor racing from past to cutting-edge present. Today, the impressive complete list of over 1,000 in-game cars was unveiled, including the Lamborghini  Murciélago LP 670-4 SuperVeloce, the Lexus LFA and the McLaren MP4-12C. The full track list was also revealed, which will see players going head to head on famous legacy circuits such as Autumn Ring, Deep Forest Raceway and the Grand Valley Speedway, plus renowned real-life circuits such as Nurburgring and the Mazda Raceway Laguna Seca.

You can also check the GT5 official website for the car list and track list.

Heavy Rain Making of Move Edition

Quantic Dream has released a two part “Making of” for the Move Edition of Heavy Rain. The game’s writer/director David Cage and executive producer Guillaume de Fondaumiere from Quantic Dream provide an insight into implementing PlayStation Move motion controls into the interactive drama. Watch the videos below:

PlayStation Move Romanian Launch Event

We get to test the PlayStation Move and kill lots of bugs with it. We tried a few demos from the EU Move bundle and we were quite impressed by the technology. Of course, we’re waiting for the big guns to be launched, especially Killzone 3. There’s quite some time until February, so we advise you to get the Move and get in shape. In the meantime, enjoy the video.

Review Round-Up PlayStation Move

PlayStation Move, the new motion sensing controller from Sony, is getting a lot of buzz these days with the US release date drawing nearer and nearer (in Europe it has already been released in stores and is ready to buy or test). The gaming websites are filled with information about it: reviews for the hardware and games which support it, video gameplays, hands-on, interviews, unboxings; but is it really worth getting at launch or not buying it at all?

Here’s what the critics have to say about the controller itself, which Sony likes to tag as a “new platform”:

ComputerAndVideoGames – 9.0

“It’s hard to say whether the Move has much technical prowess over the Wii Motion Plus or whether it’s just that the high-end graphics that draw your attention to the finer details. Either way the PlayStation Move feels more responsive, more-sophisticated and generally more in-depth.

That’s the main reason why the PlayStation’s core audience should have a long hard look at the Move. Motion control with all the graphics and features of a high-end console seems to almost give it more legitimacy, even though the basic game mechanic is what we might label ‘shovelware’ on anything less.

And, remember, this is only the start. The PlayStation Move definitely deserves to be coupled with AAA titles like Killzone 3 and SOCOM – and when it does we wouldn’t be surprised if a lot of core gamers actually prefer it to the pad.”

IGN – 8.5

“At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles; but unfortunately, the games offered at the moment just don’t do the technology justice. If you’re eager to buy into the system now, don’t expect a whole lot of great content straight out of the gate, but with time and certain kinks ironed out, the Move could prove to be a great way to add new gameplay experiences to the PlayStation 3 and attract new, more casual players.”

PlayStation Universe – 8.0

“Move is not without its faults, but anything negative we have to say about the controller has more to do with the software and playing software and playing environment rather than the actual controller. It is the most precise motion controller on the market without a doubt, and with big titles launching around the holidays, you can expect to see quite the buzz around the PS3. Move is comfortable, the onboard controls are solid, and its precision is unmatched. While we would have liked to try some games geared towards core players, we know we have a lot to look forward to in the coming months. Move is worth the money, but many of you will likely want to wait until there are a few games on the market you really want to try. Sony is certainly trying to up its game, and Move just may be the answer.”

GameInformer – 8.0

“Despite these minor problems, the more we played with Move the more it impressed us. The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time.

Any excitement over the Move hardware must be weighed against the quality of the games that support it. As you will see from our reviews of Move’s launch titles over the next few days, the first games to utilize the new hardware have been a mixed bag. While it’s not uncommon for new hardware and peripherals to launch with less than stellar support, it’s ultimately up to Sony to prove the value of its new controller as a gaming device, and justice the hefty price tag to skeptical consumers. So far we have not seen a killer app for the PlayStation Move, but the effectiveness of the hardware has us intrigued for the peripheral’s future.”

Engadget – 7.0

“Motion controls are nothing new in the games industry, but PlayStation has really learned from its competitors and delivered a compelling and entertaining experience complemented by the hardware’s ability to push HD visuals. But like its rival, the success is going to be largely dependent upon the games that support it. What we’ve seen so far is very promising, but whether or not the $100+ cost of entry will dissuade one too many customers remains to be seen. The traditional console cycle seems to have been eschewed by all players in favor of new methods of interactions. It’s shaping up to be one of the most interesting eras in the history o console gaming, and make no mistake, Sony’s got all the right ingredients here.”

CNET – 6.5

“The good: Camera-based motion control system; starter bundle includes everything needed to play HD motion control gaming; color-changing controller adjusts to surroundings; can control XMB; Sports Champions game offers a lot of replay value.

The bad: Requires constant calibration; dependency on camera limits total movement; lackluster launch library; start and select buttons are oddly placed on Move controller; PlayStation Eye monopolizes a USB port.

The bottom line: Though it provides some of the best motion control we’ve seen in games, a few issues and a lackluster launch library may have you waiting to buy the PlayStation Move.”

PlayStation LifeStyle – N/A

“Whether you’re interested in motion controls on the PS3 or not, the PlayStation Move is here to stay. It’s going to become a staple addition to the PlayStation 3’s line-up and both casual and hardcore gamers are going to be better off because of it. Though, casuals are sure to benefit the most from the initial software offering, Sony has promised again and again that the hardcore will not be left out. With games like SOCOM 4 and Killzone 3 supporting it, we aren’t at all doubting their commitment to backing up those claims. When you finally do pick up a PlayStation Move you’ll realize a few things: this isn’t just another motion controller, it’s precision is unmatched, it’s going to open up a host of new game experiences, and it’s going to revolutionize the PlayStation 3 experience moving forward.”

G4TV – N/A

“Our final verdict is that Move is an interesting, compelling technology that has some launch day issues and most important, a weak catalog of games to support it on release. What Sony’s got cooking at launch is enough to keep you entertained for minutes, not hours. Unless you are a big fan of motion controls and have been dying to have them on a console with more horsepower and in HD, you might want to sit tight and wait to see what happens with Move. Or at least, wait until there’s a compelling game to make you try your hand at it.”

Joystiq – N/A

“Issues with line-of-site and play distance aside, I can’t help but declare PlayStation Move a resounding success as a piece of consumer technology and general way of interacting with games. Yes, it’s the natural evolution of the Wii Remote, but it trumps Nintendo’s creation in every respect, from its accuracy (even MotionPlus can’t match it) to the quality of its vibration feedback.

The hardware’s great, and I can see it being used in a multitude of really cool ways, but of course it’s only as cool as the games that use it. I’ve mentioned Sports Champions and Tumble, two great games that make excellent showcases for Move’s potential. But considering everything on offer, it’s hard not to classify Move as anything more than a “cool toy” at launch. The best of Move is worth experiencing, but is it worthy of a day-one purchase – not to mention the full set of two controllers and a NavCon? No.”

Next we shall move to some of the launch titles for the PS Move:

Sports Champions


Joystiq – 9.0

“Sports Champions is a great pack-in for Move and well worth buying on its own if you go the a la carte route with the hardware. You’ll spend a good chunk of each day playing it and hoping for a sequel.”

IGN – 7.5

“This is another motion controlled mini-game collection. It’s a good one, but it’s not taking the genre anywhere new.”

GameSpot – 7.5

“This eclectic sports collection is fun with friends and does a good job of showing what the PlayStation Move hardware is capable of.”

Eurogamer – 7.0

“Presentation is what lets Sports Champions down, and not just when it comes to the characters. The environments appear bland, empty and dated.”

Start the Party


GameSpot – 6.5

“This collection of Move-powered minigames is fun with friends but has little to offer solo players.”

IGN – 6.0

“This party is more lulls that LOLs.”

GameInformer – 6.0

“The novelty of playing around with augmented reality will quickly wear out under the weight of the game’s shallowness and obnoxious demeanor.”

Eurogamer – 6.0

“Nine unspectacular turn-based mini-games, none of which you’re likely to play alone or on a long-term basis. No matter how much you’ve been drinking.”

Tumble


Joystiq – 9.0

“The pacing of Tumble is intentionally slow — I had many moments, on the edge of my seat, trying to slide a block into place with the slightest movements so as not to topple the rest of the structure — but if you’ve got the patience, you’ll be rewarded time and time again.”

GameInformer – 8.0

“If you are a puzzle game fan planning to pick up Move at launch, then Tumble is certainly worth your attention. If you want to get the most out of the game, however, bring in a friend with an extra Move controller to truly bring Tumble to new heights (pun totally intended).”

Eurogamer – 8.0

“Tumble’s never quite as outright fun as something like Boom Blox, but along with Sports Champions’ table tennis mode it’s a terrific showcase for Move, and another reason to get excited about the possibilities of motion control.”

IGN – 3.5

“Ultimately, Tumble just isn’t interesting. At times the puzzles can be mildly amusing, but most of the time it’s pure tedium. I literally would have had more fun seeing how high I could stack a real pile of blocks.”

Kung-Fu Rider



Joystiq – 4.0

“The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.”

IGN – 3.5

“Kung Fu Rider is not a good game. The controls are terribly unresponsive, the game punishes players unfairly and the level design is repetitive.”

GameInformer – 3.5

How Sony thinks Kung Fu Rider justifies being a full retail release (even with the reduced $40 price tag) is beyond me.”

PlayStation Universe – 3.0

“Kung Fu Rider is a bland racing-inspired game that quickly becomes frustrating with its poor use of Move and the dreadful controls. The game would have been better suited for a standard controller.”

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