PS Vita Sold 321K Units First Week

It seems that PS Vita sold 321,407 units during its first two days of sales in Japan. As you may already know, I have estimated PS Vita launch sales (worldwide) to sum up around 1.5-1.8 mil. units. Here’s a small piece from the original post which you can find right here

We have an estimate between 1.5 mil. and 1.8 mil. units (worldwide launches combined), without considering Sony’s unique selling proposition I was mentioning earlier (the big line-up of titles). Depending on the demand for those titles, many of which are spin-offs for successful PS3 games, the demand for PS Vita could be even higher. Of course, as Amazon already confirmed, demand is higher for the Wi-Fi only version, so this allows new owners to save 50USD or even spend them for one more game. If new PS Vita owners will buy an average of 3 games (which is better than what 3DS owners did, given PS Vita’s launch line-up), then we can estimate software sales at launch between 4.5 mil. and 5.4 mil. units.

PS Vita Japanese Launch Photos

Some interesting photos showing the crowds waiting for the PS Vita, as well as Kaz Hirai and the first customers.

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Forecasting PS Vita Launch Sales

I’ve long thought about the necessity of PS Vita. Its raison d’etre if you’d like. I did so because, in my opinion, it does not bring anything revolutionary to the table, from a hardware point of view. The 3DS has a 3D screen and you don’t need any glasses to experience the 3D effect. The iPhone (first generation) brought us the beauty and simplicity of the touchscreen, which along with the mouse and the click wheel was a revolutionary and disruptive user interface.

PS Vita brings us 2 analog sticks, a capacitive touchscreen on the front of the handheld and a rear touchpad. While touchscreens and touchpads are the norm today, depending on the hardware, two analog sticks is something definitely weird for a newcomer. For those of you who have owned a PSP before, it could very well be the most requested feature on a handheld. The main reason is that having two analog sticks allows you proper control over camera and character movement in the same time, imitating the control you get when using a real controller. This way, it’s possible to play all the modern games, either PS2 ports or PS3 spin-offs. Some say PS Vita is a bit late to the table and considering the competition they could be right. Others are saying the market for dedicated gaming handhelds is dying. This is why I wanted to see if I can forecast the PS Vita demand (and of course its initial sales).

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